top of page
Projects
Ancre 1
Super Chicken Catchers
White Smoke Games - PC - Early Access on Steam - 2019
In this crazy action coop game, a team of two players competes against another one. In each team, one player is the mount, the other is the rider. Both have very different yet complementary abilities.
To win they will need to catch the Chicken and flee the other team to score points and become the Super Chicken Catchers!
I worked on environments and characters skins concept, UI assets, 3D assets and level art of 3 maps on Unreal Engine. I also made the trailers announcement and marketing assets.
1/1
-
"Excellence Award" - The Rookies, 2018
-
"Best Multiplayer Nominee" - Indie Prize, Casual Connect London 2018
-
"Technical Realization Award" - ISART Digital, 2017
Developed by White Smoke Games.
Ancre 2
A Sweet Journey
ISART Digital - Mobile/tablet game - free on Google Play - 2017
Embark on an amazing journey with the Sugar Cubes! Turn them into caramel or marshmallow to safeguard them, and make them slide all the way to a house where the mysterious Mister Rabbit awaits.
I worked on environments concept, setup (blend shape) of all the characters animations and sugar trucks. I modeled 3D environments assets, level art, shader forge, FX, on Unity.
-
Finalist Unity Award
1/1
Producer : Paul-Emile Le Reun - Game Design : Alexandre Allais, Antonin Bourron
Game Design & Programming : Dimitri Pomier, Pierre Machokovsky, Guillaume Loyer - Music & Sound Design : Nicolas Lorion
Artistic and 3D production with Dylan Eurlings. 3D production with Célia DEJOU. Trailers product by Dylan Eurlings.
BOLT
Ancre 3
ISART Digital - PC - free on Itchio - 2016
In Bolt, 2 players play as robots able to send a lightning ball to each other. The ball inflicts damage to whatever it goes through, gaining size as it is thrown. The ball allows the robots to progress through the dungeon in a positioning- and cooperation-based gameplay.
I worked on environment concepts, 3D assets, characters modeling, the first boss and made theirs animations on maya. FX, UI, GUI and one part of level art on Unity.
I also worked on communication assets like the logo and the trailer.
1/1
Producer : Grégoire Cassini - Game Design : Adrien Bariau and Vincent Rigitano
Game Programming : Alexandre Tran - Game Design & Programming : Frédéric Wax - Music & Sound Design : Terence Toussaint
Artistic and 3D production with Jonathan Loosveld and Xavier d'Espinay Saint Luc.
Ancre 4
Temple Splash - game jam (5 days)
ISART Digital - PC - free on Itchio - 2016
Temple Splash is a 2 player local game. In this top-down shooter, you must get rid of the Blops invading your temple and throw them in your opponent's temple!
I worked on 3D environments assets, level art and trailers in 4 days on Unity.
​​
-
Grand Prize, Isart Digital
-
Polish Prize, Isart Digital
Game Design: Florian Piette - Programming: Laurent Debien and Ilyes Ouhabi - Music: Elissa Mleiel
Artistic and 3D production with Benoit Richard and Dylan Eurlings.
Ancre 5
BwaaAAAH! RAMJAM - game jam (3 days)
WHITE SMOKE GAMES - PC - free on Itchio - 2019
BwaaAAAH! RAMJAM is a 2-4 players local brawler game. Your goal is simply to eject your opponents out of the arena to be the last sheep standing. BUT BEWARE, every 10 seconds, a new random game mode is added to the game, it adds up to every other you are still enduring... yes, it will be chaos after a few seconds.
I worked on 3D environments assets, texturing, lighting and level art in 3 days on Unreal Engine.
Developed by White Smoke Games
Ancre 6
ISART Digital - VR/PC - 2017
Stack Overflow is a 2 players local, one on Oculus Rift and the hacker on PC. Your goal when you are the antivirus (VR gameplay) is to eject your "meme" out of the environment in the trash can to be win. BUT, an other player on pc is the hacker. he need to entering codes gener new randoms virus to stack thems and win.
I worked on 3D environments assets, setup and animation of VR hands and robot character, shader forge, lighting, FX, and level art in 3 days on Unity.
Stack Overflow - game jam (5 days)
-
"Technical Realization Award" - ISART Digital
Game Design: Raphel Lopez - Programming: Ilyes Ouhabi, Alexis Coeurderoy and Yanis Hamel - Music: Elissa Mleiel
Artistic direction with Charly Kokx.
ISART Digital - 2014
After numerous escapes in the prison of Santa Maria, the director want to drastically reinforce the installations and increase the number of guards. The prisoners have been told about this information, it is time to escape.
Blast & Run is a strategy / puzzle game in which each player play the role of a prisoner whose goal is to escape out of the prison. To succeed in his escape, the player will have to be careful of the guards who catch him as well as the other prisoners who can harm him!
I created the board with Photoshop.
Blast and Run - board game
Ancre 7
1/1
-
"Graphic Prize" - ISART Digital
Game Design: Gabriel Perrier
Artistic direction with Dylan Eurlings and Lorenzs Soster.
bottom of page